Choose to play the story screens sequentially, or select particular pages from a picture menu. The picture menu allows non-literate students to choose an activity.

Choose to play the story screens sequentially, or select particular pages from a picture menu. The picture menu allows non-literate students to choose an activity.

Here you can select pages to be excluded from the story. Unselected pages will not appear when the game is run sequentially or in the picture menu (dependent upon the settings in Story Access). This allows you to repeat favourite pages or to concentrate on one aspect of the story.

Here you can choose whether to use the mouse, touch monitor, keyboard, IntelliKeys or one or two switches.

This controls the single switch scanning function, which automatically selects each interactive object on the screen in turn. It regulates the length of time that each object is highlighted before moving on to the next.

The program includes a ‘pre-acceptance delay’ function. This is useful for students who make brief involuntary switch presses which you don’t want the program to recognise. If you set the delay to 0.4 seconds, the program will only accept switch presses that last longer than 0.4 seconds.

Here you can choose to have the program's sound effects and the scanning sounds on or off.

Each page in the story has accompanying text. The colour of the text and its background can be edited. You can also choose to have full sentences or shorter expressions. If you do not want any text to appear at all, simply set both the text and background to the same colour.

The Scan Colour menu controls the colour of the scan outline that appears when interactive objects on the screen are selected.

This provides a quick and simple way to print out the pictures used in Let’s Go To The Seaside/Beach, so that they can be used in activities away from the computer.